Narration in the Rain: About “Heavy Rain” – A Groundbreaking Game From the Quantic Dream Studio

Andrzej Pitrus

kwartalnik.filmowy@ispan.pl
Jagiellonian University (Poland)

Abstract

In the introduction the author presents an overview of technological developments in games of the sand­box category. Games of this type do not have a linear storyline forced upon the player and are not particularly popular on the market. Heavy Rain appears to be a groundbreaking development in this area. Pitrus supposes that the game might give rise to a new trend in interactive entertainment, and for sure will prove to be a challenge for theoreticians. The shape of “narration” in Heavy Rain is different from most interactive games, as the characters are not immortal, and in the case of failure in a stage of the game, the game does not end, but continues, taking on a different character. If we are not happy with the events taking place, we can restart the game, and retry to influence the destinies of the characters. In his further analysis of the narrative meanders in Heavy Rain Pitrus refers to the theories of Rick Altman, David Bordwell and Jacek Ostaszewski. He concludes that the pleasure of playing Heavy Rain, comes above all from the sphere of building the narrative.


Keywords:

game studies, sandbox, Quantic Dream

Altman Rick, A Theory of Narrative, Columbia University Press, New York 2008, 21-27.
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Bordwell David, Narration in the Fiction Film, Routledge, London – New York 1987.
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Branigan Edward, Narrative Comprehension and Film, Routledge, London – New York 1992, 37-38.
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Ostaszewski Jacek, Rozumienie opowiadania filmowego, Wydawnictwo UJ, Kraków 1999, s. 77.
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Published
2010-12-31

Cited by

Pitrus, A. (2010) “Narration in the Rain: About ‘Heavy Rain’ – A Groundbreaking Game From the Quantic Dream Studio”, Kwartalnik Filmowy, (71-72), pp. 281–290. doi: 10.36744/kf.3032.

Authors

Andrzej Pitrus 
kwartalnik.filmowy@ispan.pl
Jagiellonian University Poland

Pracownik naukowy Instytutu Sztuk Audiowizualnych UJ. Autor książek Gore, seks, ciało, psychoanaliza (1992), Kino kultu (1998), Zrozumieć reklamę (1999), Znaki na sprzedaż (2000). Nam niebo pozwoli. O filmowej i telewizyjnej twórczości Todda Haynesa (2004), Filmowcy i kiniarze (2004), Dotykając lustra. Melodramaty Douglasa Sirka (2006). Znawca pro­blematyki kina niezależnego.



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