On Intermedial Relations between Film and Video Games

Piotr Zawojski

piotr.zawojski@us.edu.pl
University of Silesia (Poland)
https://orcid.org/0000-0003-2291-0446

Abstract

Joanna Pigulak’s book Gra w film. Z zagadnień relacji między filmem i grami wideo [The Game of Film: On the Relationship Between Film and Video Games] (2022) is an interdisciplinary study of the relationship between film and video games. The author focuses primarily on the analysis of film means of expression used in games and describes and interprets their functioning in the interactive medium of video games. She uses both the theoretical background and analytical methods developed in film studies and game studies, which fits into the model of culturally oriented media studies. Especially noteworthy are her analyses and interpretations of films and games created after 2003, i.e., with the spread of the seventh- and eighth-generation consoles. They are accompanied by theoretical considerations referring to key categories of knowledge about audiovisual media, such as remediation, convergence, interand transmediality, immersion, as well as a presentation of particular issues such as point of view, mise-en-scène, framing, and transmedia narratives.


Keywords:

film, video games, intermediality, immersion, media studies

Pigulak, J. (2020). Gra w film. Z zagadnień relacji między filmem i grami wideo. Kraków: Universitas.
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Published
2024-04-08

Cited by

Zawojski, P. (2024) “On Intermedial Relations between Film and Video Games”, Kwartalnik Filmowy, (125), pp. 261–267. doi: 10.36744/kf.2317.

Authors

Piotr Zawojski 
piotr.zawojski@us.edu.pl
University of Silesia Poland
https://orcid.org/0000-0003-2291-0446

Associate Professor at the Institute of Culture Studies, University of Silesia in Katowice. He also works at the Faculty of Intermedia, Academy of Fine Arts in Krakow. His research interests focus on the theory of photography, film and cinema, new media and new media arts, cyberculture and technoculture. His publications include Elektroniczne obrazoświaty. Między sztuką a technologią [Electronic Image-Worlds: Between Art and Technology] (2000); Wielkie filmy przełomu wieków. Subiektywny przewodnik [Great Films of the Turn of the Century: Subjective Guide] (2007); Cyberkultura. Syntopia sztuki, nauki i technologii [Cyberculture: Syntopy of Art, Science and Technology] (2010, 2nd edition 2018); Sztuka obrazu i obrazowania w epoce nowych mediów [The Art of Image and Imaging in the Era of New Media] (2012); Technokultura i jej manifestacje artystyczne. Medialny świat hybryd i hybrydyzacji [Technoculture and Its Artistic Manifestations: The Media World of Hybrids and Hybridization] (2016) and Ruchome obrazy zatrzymane w pamięci. Reminiscencje teoretyczne i krytyczne [Moving Images Retained in Memory: Theoretical and Critical Reminiscences] (2017). Editor of the Film and Media section at the Polish cultural quarterly Opcje. Member of the Committee on Cultural Studies of the Polish Academy of Sciences.



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