An Eternal Now? An Analysis of Temporality of Computer Games
Abstract
In recent decades computer games have managed to emancipate themselves from the constraints of chronological narratives and coherent time, which they were burdened with at the beginning of their existence. Currently they are a flexible medium, susceptible to any experiments involving the theme of temporality, because of mechanisms adopted from older media, and numerous mechanisms permitting them to go beyond human experiences and notions of time. Games not only make use of retrospection and prolepsis, but also produce virtual simulations, in which the passage of time is dramatically different from the one experienced in everyday life. Magdalena Cielecka’s article summarises the state of research on the temporality of computer games and the way this issue is portrayed in games, in particular through games representing innovative temporal structures.
Keywords:
video games, narrative, game studiesReferences
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Authors
Magdalena Cieleckakwartalnik.filmowy@ispan.pl
Jagiellonian University Poland
Absolwentka elektronicznego przetwarzania informacji oraz projektowania gier komputerowych, obecnie doktorantka w Instytucie Sztuk Audiowizualnych Uniwersytetu Jagiellońskiego. Pełni funkcję producenta gier w firmie Artifex Mundi oraz współprowadzi warsztaty krytyki gier komputerowych w Artetece Wojewódzkiej Biblioteki Publicznej w Krakowie
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Copyright (c) 2014 Magdalena Cielecka
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In issues from 105-106 (2019) to 119 (2022) all articles were published under the CC BY-NC-ND 4.0 licence. During this period the authors granted a royalty-free non-exclusive licence (CC BY-ND 4.0) to use their article in „Kwartalnik Filmowy”, retained full copyright, and agreed to identify the work as first having been published in our journal should it be published or used again.
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