Fulfilling Fantasies: Accessibility Challenges in Video Games
Joanna Pigulak
joanna.pigulak@amu.edu.plAdam Mickiewicz University in Poznań (Poland)
https://orcid.org/0000-0002-1345-3979
Abstract
This contribution concerns the issue of accessibility in digital games for people with disabilities. The author describes the problems that creators of fantastic, interactive worlds face in terms of inclusive design and wonders whether creating a fully inclusive game – a game available to everyone – is possible at all. (Non-reviewed material).
Keywords:
video games, accessibility, inclusive design, accessibility of video games, disabilityReferences
Nie dotyczy / Not applicable
Google Scholar
Authors
Joanna Pigulakjoanna.pigulak@amu.edu.pl
Adam Mickiewicz University in Poznań Poland
https://orcid.org/0000-0002-1345-3979
Assistant Professor at the Institute of Film, Media and Audiovisual Arts, Adam Mickiewicz University, Poznań, Poland. She is the co-founder of game studies at AMU and author of the book Gra w film. Z zagadnień relacji między filmem i grami wideo [Filmplaying: Relationships between Film and Video Games] (2022). She is also a film educator and advocate for digital game education.
Statistics
Abstract views: 166PDF downloads: 101
License
Copyright (c) 2024 Joanna Pigulak
This work is licensed under a Creative Commons Attribution 4.0 International License.
The author grants the publisher a royalty-free non-exclusive licence (CC BY 4.0) to use the article in Kwartalnik Filmowy, retains full copyright, and agrees to identify the work as first having been published in Kwartalnik Filmowy should it be published or used again (download licence agreement). The journal is published under the CC BY 4.0 licence. By submitting an article, the author agrees to make it available under this licence.
In issues from 105-106 (2019) to 119 (2022) all articles were published under the CC BY-NC-ND 4.0 licence. During this period the authors granted a royalty-free non-exclusive licence (CC BY-ND 4.0) to use their article in „Kwartalnik Filmowy”, retained full copyright, and agreed to identify the work as first having been published in our journal should it be published or used again.
Most read articles by the same author(s)
- Joanna Pigulak, Colonization of the Forest Gamespace: An Essay about Forests in Polish Video Games from the Perspective of Postcolonial Studies , Kwartalnik Filmowy: No. 122 (2023): Landscapes, Panoramas, Territories