Fulfilling Fantasies: Accessibility Challenges in Video Games

Non-reviewed material

Joanna Pigulak

joanna.pigulak@amu.edu.pl
Adam Mickiewicz University in Poznań (Poland)
https://orcid.org/0000-0002-1345-3979

Abstract

This contribution concerns the issue of accessibility in digital games for people with disabilities. The author describes the problems that creators of fantastic, interactive worlds face in terms of inclusive design and wonders whether creating a fully inclusive game – a game available to everyone – is possible at all. (Non-reviewed material).


Keywords:

video games, accessibility, inclusive design, accessibility of video games, disability

Nie dotyczy / Not applicable
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Published
2024-07-02

Cited by

Pigulak, J. (2024) “Fulfilling Fantasies: Accessibility Challenges in Video Games”, Kwartalnik Filmowy, (126), pp. 244–254. doi: 10.36744/kf.2629.

Authors

Joanna Pigulak 
joanna.pigulak@amu.edu.pl
Adam Mickiewicz University in Poznań Poland
https://orcid.org/0000-0002-1345-3979

Assistant Professor at the Institute of Film, Media and Audiovisual Arts, Adam Mickiewicz University, Poznań, Poland. She is the co-founder of game studies at AMU and author of the book Gra w film. Z zagadnień relacji między filmem i grami wideo [Filmplaying: Relationships between Film and Video Games] (2022). She is also a film educator and advocate for digital game education.



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Copyright (c) 2024 Joanna Pigulak

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